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Funko FNKO · USD

Consumer Discretionary · US listing · 🇺🇸 United States

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7.13

+6.10%

Close of 9 Nov 2026, in USD

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About Funko

From its filings with the US Securities and Exchange Commission

SEC filings

Funko is based in Everett, Washington and is incorporated in Delaware. Its shares trade on Nasdaq under the ticker FNKO. The SEC classifies its business as games, toys & children's vehicles (no dolls & bicycles). In the fiscal year to 31 December 2025, it reported revenue of $908.2m and a net loss of $67.4m. At that date it held total assets of $685.2m and shareholders' equity of $185.8m. By business, Core Collectible brought in 79.6% of revenue, followed by Loungefly at 17.1% and Other at 3.3%. By region, United States accounted for 60.2%, followed by Europe at 31.7% and Other International at 8.1%.

In its own words

Funko is a leading pop culture consumer products company. Our business is built on the belief that everyone is a fan of something. We create whimsical, fun and unique products that enable fans to express who they are, which allows them to find their community and generate a sense of belonging and joy. We achieve this through products people display, wear or carry of their favorite “something”—whether it is a movie, TV show, video game, musician or sports team. We infuse our distinct designs and aesthetic sensibility into our extensive portfolio of licensed content over a wide variety of product categories, including figures, bags, wallets, apparel, plush, accessories, homewares, vinyl records and limited-edition posters, which we make available at highly accessible price points under our Funko, Loungefly and Mondo brands. We are building out our sports, music, video game and content creator fandoms and diversifying our offering with personalized products, such as Pop! Yourself, micro collectibles and blind boxes containing mystery figures. We believe we sit at the nexus of pop culture and the growing "kidult" segment of the market—content providers value us for our ability to connect fans to their properties with our creative products and broad distribution; retailers value us for our broad portfolio of licensed pop culture products that we can curate to resonate with their consumers; and consumers value us for our distinct, stylized products and the content they represent.

Quoted from its 10-K, filed 12 Mar 2026. Read the filing on SEC.gov ↗

Company facts

Sector
Consumer Discretionary
Industry
Distributors
Listed since
2 Nov 2017
Employees
1,104
Head office
2802 WETMORE AVE, EVERETT, WA, 98201
Incorporated in
DE
Classification
Games, Toys & Children's Vehicles (No Dolls & Bicycles)
Filer status
Accelerated filer<br>Smaller reporting company

Leadership

Pay as last reported

  • Mr. Charles DensonIndependent Chairman of the Board$467,529
  • Mr. Josh SimonChief Executive Officer, Director, since 2025
  • Mr. Yves Le PendevenChief Financial Officer$1.9m
  • Mr. Andrew OddieChief Commercial Officer$2.1m
  • Mr. Tracy DawChief Legal Officer, Secretary$1.7m
  • Mr. Michael LunsfordDirector, since 2018$827,698
  • Mr. Trevor EdwardsIndependent Director$358,562
  • Mr. Jason HarinsteinIndependent Director$104,718
  • Ms. Diane IrvineIndependent Director$383,562
  • Mr. Jesse JacobsIndependent Director$368,562
  • Mr. Michael KernsIndependent Director$358,562
  • Ms. Sarah LevyIndependent Director$358,562

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
17
Environment
2
Social
29
Governance
20
Carbon reduction policy
No
Human rights policy
No

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Funko Inc has established a strong brand in the collectibles market, known for its diverse range of licensed products and unique pop culture designs. This has enabled the company to build a loyal customer base and gain a competitive edge.
  • Funko offers a wide variety of products including vinyl collectible figures, apparel, home accessories, and more. This diverse product range allows the company to cater to different customer preferences and expand its reach in various market segments.

Weaknesses

  • A significant portion of Funko's revenue comes from licensing agreements, which makes the company dependent on the popularity and availability of these brands. Any decline in the demand for licensed products or loss of key licenses could negatively impact the company's financial performance.
  • Funko relies on third-party manufacturers for its products, limiting its control over the production process. This dependency may lead to supply chain disruptions, quality control issues, or delays in meeting customer demand.

Opportunities

  • Funko has the opportunity to further expand its global footprint by tapping into international markets. With increasing demand for pop culture collectibles worldwide, the company can enter new territories and leverage its brand recognition to drive sales growth.
  • The rise of e-commerce and digital platforms provides Funko with opportunities to strengthen its online presence, engage directly with customers, and diversify its distribution channels. Embracing digital transformation can enhance accessibility, customer reach, and overall sales performance.

Threats

  • Funko operates in a highly competitive market, facing competition from other collectible manufacturers, retailers, and online platforms. This competition intensifies the need for continuous product innovation, effective marketing strategies, and superior customer experiences.
  • Fluctuating economic conditions can impact consumer discretionary spending, which may affect Funko's sales. Economic downturns, inflation, or recessionary periods can lead to reduced consumer purchasing power and a decrease in demand for non-essential collectibles.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
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