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Yuke's Co 4334.T · JPY

Communication Services · Tokyo Stock Exchange · 🇯🇵 Japan

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373

+1.63%

Close of 9 Nov 2026, in JPY

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About Yuke's Co

Its shares trade on Tokyo Stock Exchange under the ticker 4334.T. It has been listed since 21 December 2001. In the fiscal year to 31 January 2026, it reported revenue of ¥4.29bn and net income of ¥176.7m. At that date it held total assets of ¥4.04bn and shareholders' equity of ¥2.63bn.

Yuke's Co., Ltd. engages in the digital content business. The company is headquartered in Sakai-Shi, Osaka-Fu. The company went IPO on 2001-12-21. The Digital Content segment is involved in the development, production and sale of contents for home game consoles, arcade game consoles and mobile devices, the image development of pachinko and pachislot machines, as well as the planning, production and operation of concerts and events.

Figures and description from our data supplier, not checked against the company's own report.

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
21 Dec 2001
Employees
233
Website
yukes.co.jp ↗

Leadership

Pay as last reported

  • Mr. Yukinori TaniguchiPresident, Chief Executive Officer, Chairman of Subsidiary, Representative Director, since 1999
  • Mr. Minoru NodaExecutive Officer
  • Mr. Takashi HashikiChief Director of Development, Director
  • Mr. Daisuke MiyachiDirector

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Yuke's Co Ltd operates in the Communication Services sector with a focus on Media industry.
  • The company has a Digital Content segment that develops and sells content for home game consoles, arcade consoles, and mobile devices.
  • Yuke's Co Ltd has a headquarters in Sakai-shi, Osaka-Fu, which supports its operations in Japan.

Weaknesses

  • Yuke's Co Ltd has only one product segment, the Digital Content segment, which limits diversification.
  • The company's IPO occurred in December 2001, indicating a long-standing but potentially outdated business model.
  • With 233 employees, the company has a relatively small workforce for its sector, which may constrain scalability.

Opportunities

  • The Digital Content segment can expand into new markets for home game consoles, arcade consoles, and mobile devices.
  • The company can leverage its existing presence in Sakai-shi to develop partnerships within Osaka-Fu.
  • The Media industry offers potential for growth in concert and event planning, production, and operation.

Threats

  • The Digital Content segment faces competition from other companies in the Media industry.
  • The company's reliance on a single segment may expose it to market fluctuations in the gaming and entertainment sectors.
  • The IPO in December 2001 may indicate a lack of recent capital investment, potentially limiting innovation.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

Nothing here is investment advice. Prices can be delayed or wrong, so check with the exchange before relying on them. Data for this page. How we cover markets.