GBAF Logo
Global Banking & Finance Awards® 2026 Nominations open, free to enter Nominate now →
M

Mobile Global Esports MGAM · USD

Communication Services · US listing · 🇺🇸 United States

Compare

0.00

+10.00%

Close of 9 Nov 2026, in USD

Search any instrument

Reference data, closing prices and charts across 45,000 companies, plus crypto, commodities and currencies.

About Mobile Global Esports

From its filings with the US Securities and Exchange Commission

SEC filings

Mobile Global Esports is based in Westport, Connecticut and is incorporated in Delaware. Its shares trade on OTC under the ticker MGAM. The SEC classifies its business as amusement & recreation services. In the fiscal year to 31 December 2025, it reported revenue of $3,697 and a net loss of $2.3m. At that date it held total assets of $1.7m and shareholders' equity of −$161,677.

Read the filing on SEC.gov ↗

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
29 Jul 2022
Employees
20
Head office
500 POST ROAD EAST, WESTPORT, CT, 06883
Incorporated in
DE
Classification
Services-Amusement & Recreation Services
Filer status
Non-accelerated filer<br>Smaller reporting company<br>Emerging growth company

Leadership

Pay as last reported

  • Mr. Marco WelchIndependent Chairman of the Board$9,000
  • Mr. Brett RosinChief Executive Officer, Director, since 2024
  • Mr. Steven BermanChief Operating Officer

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Mobile Global Esports Inc holds IP rights for collegiate esports tournaments in India with 20 employees
  • The company offers compression technology for gaming and social platform services
  • Merchandise includes t-shirts, hoodies, and backpacks branded with university trademarks

Weaknesses

  • The company has only 20 full-time employees for expanding esports business in South Asia
  • Limited focus on India and South Asian markets without diversification
  • No mention of financial metrics or revenue streams beyond merchandise sales

Opportunities

  • Expanding esports business in India and South Asian markets with university partnerships
  • Commercializing university esports through merchandising and social media marketing
  • Developing esports-themed merchandise with Sports Industry of India (SIIs) university brands

Threats

  • Dependence on IP rights for collegiate esports tournaments in India
  • Competition from other esports platforms in South Asian markets
  • Limited employee count may hinder growth in competitive esports industry

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

Nothing here is investment advice. Prices can be delayed or wrong, so check with the exchange before relying on them. Data for this page. How we cover markets.