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GameStop GME · USD

Consumer Discretionary · US listing · 🇺🇸 United States

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25.59

+1.87%

Close of 9 Nov 2026, in USD

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About GameStop

From its filings with the US Securities and Exchange Commission

SEC filings

GameStop is based in Grapevine, Texas. Its shares trade on NYSE under the ticker GME. The SEC classifies its business as retail-computer & computer software stores. In the fiscal year to 31 January 2026, it reported revenue of $3.63bn and net income of $418.4m. At that date it held total assets of $10.39bn and shareholders' equity of $5.44bn. By business, Hardware and accessories brought in 50.7% of revenue, followed by Collectibles at 29.2% and Software at 20.1%.

In its own words

GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”) offers games, collectibles, and entertainment products through its stores and ecommerce platforms. As we navigate the evolving commercial landscape, our business model is expanding beyond traditional retail to include value creation through disciplined capital allocation. We view our significant cash and other sources of liquidity as a strategic asset to be deployed into acquisitions and control transactions that offer long-term value.

Our fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. Fiscal year 2025 consisted of the 52 weeks ended on January 31, 2026 ("fiscal 2025"). Fiscal year 2024 consisted of the 52 weeks ended on February 1, 2025 ("fiscal 2024") and fiscal year 2023 consisted of the 53 weeks ended on February 3, 2024 ("fiscal 2023").

The Company views its balance sheet as a strategic asset. We continue to review the best use for our cash and other sources of liquidity, including potential control transactions and transformational acquisitions.

While we do not limit our review to specific industries, our Investment Committee is actively evaluating opportunities that offer long-term value.

Quoted from its 10-K, filed 24 Mar 2026. Read the filing on SEC.gov ↗

Company facts

Sector
Consumer Discretionary
Industry
Specialty Retail
Listed since
10 Oct 2005
Employees
4,000
Head office
625 WESTPORT PARKWAY, GRAPEVINE, TX, 76051
Classification
Retail-Computer & Computer Software Stores
Filer status
Large accelerated filer

Leadership

Pay as last reported

  • Mr. Ryan CohenChairman of the Board, President, Chief Executive Officer, since 2021$390,898
  • Mr. Daniel MoorePrincipal Financial and Accounting Officer$829,215
  • Mr. Mark RobinsonGeneral Counsel, Secretary$474,151
  • Mr. Nathaniel TurnerDirector
  • Mr. Alain AttalLead Independent Director$200,002
  • Mr. Lawrence ChengIndependent Director$200,002
  • Mr. James GrubeIndependent Director$200,002

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
21
Environment
7
Social
17
Governance
39
Carbon reduction policy
No
Human rights policy
No

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • GameStop has a strong brand presence in the gaming industry, with a well-established reputation among gamers.
  • The company has a large physical store network, allowing for broader customer reach and immediate sales.
  • GameStop benefits from exclusive partnerships with major video game publishers, securing a wide range of popular gaming titles.

Weaknesses

  • GameStop heavily relies on physical store sales, which are declining in the digital age. This limits revenue generation opportunities.
  • The company faces intense competition from online retailers, which often offer lower prices and convenience for gaming purchases.
  • GameStop's buy-sell-trade model for used games and consoles can lead to profit margin fluctuations and risks associated with physical inventory.

Opportunities

  • GameStop can capitalize on the growing trend of e-sports and gaming events by hosting and sponsoring tournaments, promoting engagement and brand loyalty.
  • Expansion into the digital market through online game sales, digital downloads, and streaming services can help offset declines in physical store sales.
  • GameStop can leverage its customer data to develop personalized offers and enhance customer experiences, fostering greater customer loyalty.

Threats

  • The shift towards digital gaming poses a significant threat to GameStop's traditional business model, potentially leading to further revenue declines.
  • Intense competition not only from online retailers but also from digital gaming platforms and subscription services can erode GameStop's market share.
  • Economic downturns can impact consumer spending on gaming, affecting GameStop's sales and profitability.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

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