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Esports Entertainment Group GMBL · USD

Consumer Discretionary · US listing · 🇺🇸 United States

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Close of 9 Nov 2026, in USD

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About Esports Entertainment Group

From its filings with the US Securities and Exchange Commission

SEC filings

Esports Entertainment Group is based in Malta, Malta and is incorporated in Nevada. Its shares trade on OTC under the ticker GMBL. The SEC classifies its business as amusement & recreation services. In the fiscal year to 30 June 2023, it reported revenue of $23.0m and a net loss of $32.3m. At that date it held total assets of $22.1m and shareholders' equity of $4.8m. By business, Online Betting and Casino Revenues [Member] brought in 85.7% of revenue, followed by Esports and Other Revenues [Member] at 14.3%. By region, Non-US [Member] accounted for 89.1%, followed by UNITED STATES at 10.9%.

In its own words

Company also disposed of the EGL business as of June 30, 2023. In the prior year, the Company disposed of Helix on June 10, 2022.

PENN), Pinnacle Sports, PointsBet Holdings Limited (OTC: PBTHF), DraftKings Inc. (Nasdaq:DKNG), Rush Street Interactive, Inc.

Holder’s Series D Convertible Preferred Stock and common warrants, despite the Company’s best efforts to avoid such delay.

Placement (as defined in the Securities Purchase Agreement, dated April 30, 2023, among the Company and the buyers named therein).

Sales of approximately $679,000 for 8,440,375 shares common stock with 50% of the ATM Sales, after placement agent fees, to be held in escrow for the Holder.

RD SPA. As a result, the Company did not make any payments from the gross proceeds to the Holder.

December 22, 2022, the Board appointed Alex Igelman as Chief Executive Officer, effective January 3, 2023.

May 14, 2023, John Brackens, the Chief Technology Officer/Chief Information Officer, departed from the Company.

May 29, 2023, the Board appointed Damian Mathews, a current member of the Board, to serve as the Company’s Chief Operating Officer.

Quoted from its 10-K, filed 13 Oct 2023. Read the filing on SEC.gov ↗

Company facts

Sector
Consumer Discretionary
Industry
Hotels, Restaurants & Leisure
Listed since
19 Dec 2008
Employees
299
Head office
BLOCK 6, TRIQ PACEVILLE, MALTA, O1, BKR 9077
Incorporated in
NV
Classification
Services-Amusement & Recreation Services
Filer status
Non-accelerated filer<br>Smaller reporting company

Leadership

Pay as last reported

  • Ms. Jan Jones BlackhurstIndependent Chairman of the Board$15,000
  • Mr. Alex IgelmanChief Executive Officer$418,312
  • Mr. Michael VillaniChief Financial Officer, Principal Accounting Officer$227,500
  • Ms. Jennifer PaceChief People Officer
  • Ms. Lydia RoyGroup General Counsel and Compliance, Corporate Secretary$250,000
  • Mr. Damian MathewsDirector, since 2020$175,834
  • Mr. Alan AldenIndependent Director$5,000
  • Mr. Robert SoperIndependent Director

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Operates as an online gambling platform with multiple entities across three pillars.
  • Offers a variety of multiplayer video games including popular titles like Dota 2 and League of Legends.
  • Provides live and online events and tournaments for gamers to compete.

Weaknesses

  • Company operates in a highly regulated industry with potential legal challenges.
  • Relies on a single website for all operations without specified alternative platforms.
  • No mention of financial performance or revenue streams in the provided information.

Opportunities

  • Expanding into new markets for online wagering on esports events.
  • Increasing popularity of esports could drive growth in the gaming and betting sectors.
  • Potential to integrate with major gaming platforms like PlayStation and Xbox.

Threats

  • Regulatory risks in the online gambling industry could impact operations.
  • Competition from established online gambling platforms may affect market share.
  • Dependence on specific games and platforms could limit growth if trends change.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
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