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Gaming Corps GCOR.ST · SEK

Communication Services · Nasdaq Stockholm · 🇸🇪 Sweden

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0.65

+2.85%

Close of 9 Nov 2026, in SEK

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About Gaming Corps

Its shares trade on Nasdaq Stockholm under the ticker GCOR.ST. It has been listed since 4 June 2015. In the fiscal year to 31 December 2025, it reported revenue of SEK 48.7m and a net loss of SEK 40.6m. At that date it held total assets of SEK 30.2m and shareholders' equity of −SEK 8.2m.

Gaming Corps AB is a small, global developer focusing on Gaming, iGaming and Interactive Entertainment. The company is headquartered in Uppsala, Uppsala. The company went IPO on 2015-06-04. The company specializes in AAA titles, personal computer (PC)/ Steam, mobile, and gambling platforms. The company develops and markers casino applications and mobile games. Its portfolio includes: AIR, a game based on the film with the same title, as well as Riddick: The Merck Files and Kill the Dot, mobile games available for iOS and Android operating systems, among others. The firm operates Visual Dreams AB as a wholly owned subsidiary.

Figures and description from our data supplier, not checked against the company's own report.

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
4 Jun 2015
Employees
14

Leadership

Pay as last reported

  • Mr. Claes TellmanChairman of the Board, since 2016
  • Mr. Juha KauppinenChief Executive Officer, since 2018
  • Mr. Bulent BalikciChief Financial Officer, Director, since 2018
  • Ms. Erika MattssonChief Communications Officer
  • Mr. Daniel BorthDirector of Gaming, since 2017
  • Mr. John ChasoulidisChief Product Officer
  • Mr. Mats LundinChief Commercial Officer
  • Mr. Daniel RedenDirector

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Gaming Corps AB has a strong portfolio of popular gaming titles that have attracted a large and dedicated player base. This loyal player base creates a stable and predictable revenue stream for the company.
  • The company's management team is experienced and skilled in the gaming industry, allowing them to effectively navigate and capitalize on market trends. They have a deep understanding of player preferences and are able to develop games that cater to those preferences.
  • Gaming Corps AB also benefits from a strong brand reputation, which helps attract partnerships with other industry players and gain favorable distribution deals.

Weaknesses

  • One of the main weaknesses of Gaming Corps AB is its limited financial resources. This restricts the company's ability to invest in new game development and marketing campaigns, which can hinder growth and competitiveness in the market.
  • Another weakness is a potential lack of diversification in its game portfolio. Relying heavily on a few successful titles can create vulnerability to changing market trends and player preferences.
  • Gaming Corps AB may also face challenges in scaling its operations, as expanding the workforce and infrastructure can be costly and time-consuming.

Opportunities

  • The growing global gaming market presents an opportunity for Gaming Corps AB to expand its player base and increase revenue. With the right investment and marketing strategies, the company can tap into emerging markets and attract new players.
  • Collaborating with other gaming companies or entering strategic partnerships can also provide opportunities for shared resources and knowledge, allowing for more ambitious and innovative game development.
  • The rise of mobile gaming and virtual reality opens up new possibilities for Gaming Corps AB to create immersive and accessible gaming experiences. By adapting to these technological advancements, the company can stay relevant and capture a larger market share.

Threats

  • One of the major threats Gaming Corps AB faces is intense competition in the gaming industry. Rapid technological advancements and the presence of larger gaming companies can make it challenging for Gaming Corps AB to differentiate its offerings and attract players.
  • Economic uncertainties and market fluctuations can also impact the purchasing power of gamers, potentially leading to reduced demand for gaming products.
  • Moreover, changing regulations and legal requirements, such as stricter age restrictions or content regulations, can pose challenges for Gaming Corps AB in terms of game development and distribution.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

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