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GameSquare Holdings GAME · USD

Communication Services · US listing · 🇺🇸 United States

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2.58

0.00%

Close of 9 Nov 2026, in USD

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About GameSquare Holdings

From its filings with the US Securities and Exchange Commission

SEC filings

GameSquare Holdings is based in Frisco, Texas and is incorporated in Ontario, Canada. Its shares trade on Nasdaq under the ticker GAME. The SEC classifies its business as amusement & recreation services. In the fiscal year to 31 December 2025, it reported revenue of $45.0m and a net loss of $40.1m. At that date it held total assets of $79.3m and shareholders' equity of $35.7m.

Read the filing on SEC.gov ↗

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
8 Mar 2012
Employees
113
Head office
6775 COWBOYS WAY, STE. 1335, FRISCO, TX, 75034
Incorporated in
A6
Classification
Services-Amusement & Recreation Services
Filer status
<br>Emerging growth company

Leadership

Pay as last reported

  • Mr. Thomas RogersExecutive Chairman of the Board, since 2020C$987,715
  • Mr. Louis SchwartzChief Executive Officer, Director, since 2020C$1.1m
  • Mr. Michael MunozChief Financial OfficerC$457,101
  • Mr. Tyler BlevinsChief Innovation Officer
  • Mr. Rudolph Cline-thomasIndependent DirectorC$110,812
  • Mr. Stuart PorterIndependent DirectorC$37,334
  • Mr. Gregory RaifmanIndependent DirectorC$7,933
  • Mr. Lawrence RutkowskiIndependent DirectorC$129,282

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • The company operates an end-to-end platform with diverse digital media assets.
  • It employs 113 full-time staff to support its international operations.
  • Code Red Esports collaborates with publishers and tournament organizers globally.

Weaknesses

  • The firm has a relatively small workforce of only 113 employees.
  • It is headquartered in Frisco, Texas, which may limit local talent pools.
  • The IPO occurred in 2012, indicating a long public market history.

Opportunities

  • Stream Hatchet provides live streaming analytics for growing esports audiences.
  • Sideqik offers social influencer marketing to reach broader consumer bases.
  • Fourth Frame Studios can expand creative production for gaming content.

Threats

  • Competition exists within the media and entertainment sector.
  • Reliance on gaming and esports markets creates sector-specific risks.
  • International operations expose the company to varying regulatory environments.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

Nothing here is investment advice. Prices can be delayed or wrong, so check with the exchange before relying on them. Data for this page. How we cover markets.