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CyberStep Holdings 3810.T · JPY

Communication Services · Tokyo Stock Exchange · 🇯🇵 Japan

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+8.84%

Close of 9 Nov 2026, in JPY

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About CyberStep Holdings

Its shares trade on Tokyo Stock Exchange under the ticker 3810.T. It has been listed since 5 July 2006. In the fiscal year to 31 May 2026, it reported revenue of ¥2.14bn and a net loss of ¥3.42bn. At that date it held total assets of ¥5.99bn and shareholders' equity of ¥5.29bn.

CyberStep, Inc. engages in the development and publication of interactive entertainment that includes online games, content and related products. The company is headquartered in Suginami-Ku, Tokyo-To. The company went IPO on 2006-07-05. The company is mainly engaged in the development of network and entertainment software, the research and development of distributed network libraries and 3D graphics engine, as well as the operation of online gaming service. The in-house service is a business model that provides an online game service to users directly without going through a game operating company. The firm operates online games domestically and overseas including Korea, China and Thailand, among others.

Figures and description from our data supplier, not checked against the company's own report.

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
5 Jul 2006
Employees
342

Leadership

Pay as last reported

  • Mr. Rui SatoPresident, Representative Director, since 2000
  • Mr. Junichi OgataDirector
  • Mr. Yuichi IshiiDirector
  • Mr. Yutaka OhwadaDirector
  • Mr. Kenji KawaeIndependent Director
  • Mr. Kunio SuzukiIndependent Director

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
0
Environment
0
Social
0
Governance
0

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • CyberStep develops network and entertainment software with 342 employees in Suginami-ku.
  • The company operates online games in Korea, China, and Thailand directly through in-house services.
  • CyberStep's in-house service model bypasses third-party game operators for direct user engagement.

Weaknesses

  • CyberStep's business is limited to Communication Services sector with no diversification.
  • The company's focus on online gaming may face saturation in mature markets like Japan.
  • CyberStep has no presence in emerging markets beyond Korea, China, and Thailand.

Opportunities

  • Expanding online gaming services to new regions like Southeast Asia could increase market share.
  • Growing demand for 3D graphics engines in entertainment software presents new revenue streams.
  • CyberStep can leverage its R&D in distributed network libraries for international partnerships.

Threats

  • Competition from established game companies in China and Korea may reduce market share.
  • Regulatory changes in Japan's Communication Services sector could impact operations.
  • Economic downturns in key markets like Thailand might affect user engagement and revenue.

Sources and methodology

Data on this tab
Our data supplier
Chart on the Overview
TradingView

Nothing here is investment advice. Prices can be delayed or wrong, so check with the exchange before relying on them. Data for this page. How we cover markets.