GungHo Online Entertainment 3765.T · JPY
Communication Services · Tokyo Stock Exchange · 🇯🇵 Japan
2,487
+3.50%
Close of 9 Nov 2026, in JPY
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About GungHo Online Entertainment
Its shares trade on Tokyo Stock Exchange under the ticker 3765.T. It has been listed since 1 March 2005. In the fiscal year to 31 December 2025, it reported revenue of ¥93.24bn and net income of ¥1.41bn. At that date it held total assets of ¥169.47bn and shareholders' equity of ¥123.02bn.
GungHo Online Entertainment, Inc. engages in the planning, development, operation and distribution of smartphone applications and online computer games. The company is headquartered in Chiyoda-Ku, Tokyo-To. The company went IPO on 2005-03-01. The firm is mainly engaged in the planning, development, operation and distribution of smartphone games. The main products in smartphone games are Puzzle & Dragons, Ragnarok M: Eternal Love, Puzzle Radar, Summons Board, Kerihime Sweets, Yokai Watch World, TEPPEN. The firm is also engaged in the planning, development, operation, distribution and sale of consumer game software for home-use game consoles and portable game consoles, the production of game software, as well as the sale of products to customers through wholesale trading companies, retail stores and content distributors.
Figures and description from our data supplier, not checked against the company's own report.
Company facts
- Sector
- Communication Services
- Industry
- Entertainment
- Listed since
- 1 Mar 2005
- Employees
- 1,252
- Website
- gungho.co.jp ↗
Leadership
Pay as last reported
- Mr. Kazuki MorishitaPresident, Chief Executive Officer, President of Subsidiary, Representative Director, since 2002¥312.0m
- Mr. Kazuya SakaiChief Financial Officer, Chief Director of Finance & Accounting, Director, since 2004
- Mr. Koji YoshidaChief Compliance Officer, Chief Crisis Management Officer, Chief Director of Business Administration, Director, since 2011
- Mr. Hiromichi TanakaExecutive Officer
- Mr. Daisuke YamamotoExecutive Officer
- Mr. Hideyuki YokoyamaExecutive Officer
- Mr. Akihiko IchikawaChief Director of Partner & Publishing, Director, since 2008
- Mr. Yoshinori KitamuraChief Director of GV Business, Director, since 2006
- Mr. Norikazu ObaNon-Executive Director, since 2008
- Ms. Etsuko HaraIndependent Director
- Mr. Keiji MiyakawaIndependent Director
- Mr. Hidetsugu OnishiIndependent Director
Environmental, social and governance
Scores out of 100, from our data supplier
- Overall
- 25
- Environment
- 2
- Social
- 43
- Governance
- 28
- Carbon reduction policy
- No
- Human rights policy
- No
SWOT analysis
AI-generated by our data supplier. Not written or checked by our editors.
Strengths
- GungHo Online Entertainment Inc has several strengths within its operations. Firstly, the company has a strong portfolio of successful online games, which have garnered a loyal and expansive user base. This extensive user base allows the company to generate significant revenue through in-app purchases and subscriptions. Additionally, GungHo has a strong reputation for creating innovative and engaging gameplay experiences, which further enhances its competitive advantage in the industry.
- Furthermore, GungHo benefits from strategic partnerships with other major players in the gaming industry, enhancing its distribution channels and market reach. The company also has a strong financial position, with stable revenue streams and healthy profit margins, enabling it to invest in research and development for future game releases.
Weaknesses
- Despite its strengths, GungHo Online Entertainment Inc also faces certain weaknesses. One of the major weaknesses is its heavy reliance on a limited number of key game titles for revenue generation. This concentration risk exposes the company to potential declines in popularity or market saturation of these games, which could significantly impact its financial performance.
- Another weakness is the company's limited presence in certain international markets, particularly in regions where online gaming is rapidly growing. This limits GungHo's potential for expansion and diversification outside of its core markets.
Opportunities
- There are various opportunities that GungHo Online Entertainment Inc can capitalize on. Firstly, the continued growth of the global gaming industry presents the company with opportunities to expand its user base and revenue streams. GungHo can explore collaborations with emerging markets, develop new game concepts, or acquire smaller gaming studios to diversify its product offering.
- Additionally, the increasing prevalence of mobile gaming and the advent of technologies such as virtual reality (VR) and augmented reality (AR) offer new avenues for GungHo to innovate and attract a wider audience. By leveraging these technologies, the company can create immersive gaming experiences and gain a competitive edge in the evolving gaming landscape.
Threats
- GungHo faces several threats that could impact its business operations. Firstly, the intense competition within the gaming industry poses a significant threat. With numerous established and emerging companies vying for market share, GungHo needs to continuously innovate and adapt to stay ahead.
- Additionally, regulatory changes and government policies related to gaming can impose constraints on the company's operations. Changes in regulations regarding game content, data privacy, and monetization models can significantly impact GungHo's business model and profitability.
- Moreover, shifts in consumer preferences and trends, such as a decline in popularity of certain genres or platforms, can pose threats to GungHo's success. The company must stay attuned to evolving consumer demands and adapt its game development strategies accordingly.
Sources and methodology
- Data on this tab
- Our data supplier
- Chart on the Overview
- TradingView
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