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Colopl 3668.T · JPY

Communication Services · Tokyo Stock Exchange · 🇯🇵 Japan

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432

+4.60%

Close of 9 Nov 2026, in JPY

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About Colopl

Its shares trade on Tokyo Stock Exchange under the ticker 3668.T. It has been listed since 13 December 2012. In the fiscal year to 30 September 2025, it reported revenue of ¥25.93bn and a net loss of ¥306.0m. At that date it held total assets of ¥75.74bn and shareholders' equity of ¥68.93bn.

COLOPL, Inc. engages in the provision of smartphone applications. The company is headquartered in Shibuya-Ku, Tokyo-To. The company went IPO on 2012-12-13. The domestic mobile game service distributes mobile game applications for the domestic market. The current mainstream is local applications for smartphones such as White Cat Project, Quiz RPG Wizard and Black Cat Wiz and White Cat Tennis. The Overseas mobile game service distributes mobile game applications to overseas. Distribution area is mainly in English-speaking countries and East Asia. There are two types of distribution methods: the Company's direct distribution method, and the partner distribution method with overseas local distribution partners. The Virtual reality (VR) services provide services for VR devices. For other services, the Company provides location information analysis consulting services for business companies such as local governments and railway companies nationwide. In addition, the Company provides a smartphone-specific research service Smart Answer.

Figures and description from our data supplier, not checked against the company's own report.

Company facts

Sector
Communication Services
Industry
Entertainment
Listed since
13 Dec 2012
Employees
1,565

Leadership

Pay as last reported

  • Mr. Naruatsu BabaChairman of the Board, Chief Creator, since 2008
  • Mr. Takashi MiyamotoPresident, Chief Executive Officer, Senior Executive Officer, Director, since 2021
  • Mr. Yoshiaki HaraiChief Financial Officer, Senior Executive Officer, Director, since 2018
  • Mr. Kenta SugaiChief Information Officer, Senior Executive Officer, since 2016
  • Mr. Yu SakamotoSenior Executive Officer, CPO, Chief Director of Entertainment, Director, since 2018
  • Mr. Yoichi IkedaSenior Executive Officer, Chief Development Officer, since 2020
  • Mr. Kazunobu TakitaSenior Executive Officer, Chief Strategy Officer
  • Mr. Satoshi YamazakiSenior Executive Officer, Chief Legal Officer, since 2023
  • Mr. Rintaro MoriExecutive Officer, Director of Business Planning
  • Mr. Ryoji TsunodaExecutive Officer, Deputy Chief Director of Entertainment, Lead Creator
  • Ms. Mizuho AbeIndependent Director
  • Mr. Koichiro IidaIndependent Director

Environmental, social and governance

Scores out of 100, from our data supplier

ESG
Overall
31
Environment
34
Social
34
Governance
25
Direct emissions (scope 1)
0 t
Energy emissions (scope 2)
749 t
Value chain emissions (scope 3)
2,207 t
Women in the workforce
31.26761%
Carbon reduction policy
Yes
Human rights policy
No

SWOT analysis

AI-generated by our data supplier. Not written or checked by our editors.

AI-generated

Strengths

  • Colopl Inc has established a strong market presence in the gaming industry, particularly in mobile gaming. The company's popular games have gained a large user base and generated significant revenue.
  • With a diverse portfolio of games across various genres, Colopl Inc caters to a wide range of gaming preferences. This allows the company to capture a larger audience and mitigate risks associated with dependence on a single game.
  • Colopl Inc has maintained a strong financial position, characterized by robust revenue growth and healthy profit margins. This provides the company with resources to invest in research and development, marketing, and strategic partnerships.

Weaknesses

  • Despite having a diverse game portfolio, Colopl Inc relies heavily on a few flagship games for a significant portion of its revenue. The success or failure of these games can significantly impact the company's financial performance.
  • While Colopl Inc has achieved success in its domestic market, its international presence remains limited. The company faces challenges in expanding its reach to global markets and competing with established international gaming companies.
  • The gaming industry is highly dynamic, with trends and player preferences evolving rapidly. Colopl Inc's business model relies on accurately identifying and capitalizing on gaming trends, which exposes the company to the risk of potential failure if it fails to keep up with market shifts.

Opportunities

  • The mobile gaming industry is experiencing rapid growth globally, presenting significant opportunities for Colopl Inc. The increasing penetration of smartphones and tablets provides a larger user base for mobile games.
  • By expanding its operations into international markets, Colopl Inc can tap into new sources of revenue and gain exposure to a broader audience. Forming strategic partnerships and localizing games can help the company overcome cultural and language barriers.
  • Colopl Inc can leverage technological advancements, such as virtual reality (VR) and augmented reality (AR), to enhance gaming experiences and stay at the forefront of innovation. Investing in research and development in these areas can give the company a competitive edge.

Threats

  • The gaming industry is highly competitive, with numerous companies vying for market share. Colopl Inc faces the threat of intense competition from both domestic and international competitors, which can potentially erode its market position and profitability.
  • The gaming industry is subject to evolving regulations and policies, which can pose challenges for Colopl Inc. Changes in government regulations related to content restrictions, user privacy, or monetization models could impact the company's ability to operate smoothly.
  • The gaming industry is driven by technological advancements, and Colopl Inc must adapt to these changes to stay relevant. Failure to keep pace with emerging technologies or disruptive innovations could result in the company losing market share to more innovative competitors.

Sources and methodology

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Chart on the Overview
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