Tianyu Digital Technology (Dalian) Group Co 002354.SZ · CNY
Communication Services · Shenzhen · 🇨🇳 China
8.09
-0.37%
Close of 9 Nov 2026, in CNY
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About Tianyu Digital Technology (Dalian) Group Co
Its shares trade on Shenzhen under the ticker 002354.SZ. It has been listed since 9 February 2010. In the fiscal year to 31 December 2024, it reported revenue of CN¥1.58bn and a net loss of CN¥117.9m. At that date it held total assets of CN¥1.77bn and shareholders' equity of CN¥1.22bn.
Tianyu Digital Technology (Dalian) Group Co., Ltd. engages in the e-games and data traffic industries. The company is headquartered in Beijing, Beijing. The company went IPO on 2010-02-09. The firm operates in four segments. E-sports Game segment is mainly engaged in the research, development and distribution of casual chess and card games. Digital Effect Flow segment is mainly engaged in the delivery, promotion and marketing of third-party platforms. Brand Content Flow segment is mainly engaged in the licensing, brokerage and network marketing related to film and television content. Others segment is principally engaged in other businesses.
Figures and description from our data supplier, not checked against the company's own report.
Company facts
- Sector
- Communication Services
- Industry
- Entertainment
- Listed since
- 9 Feb 2010
- Employees
- 925
- Website
- tianshenyule.com ↗
Leadership
Pay as last reported
- Mr. Dewei XuChairman of the Board, since 2019CN¥1.4m
- Mr. Han HeActing Chief Financial Officer, General Manager, Director, since 2019CN¥1.0m
- Ms. Zhu ShangChief Administrative OfficerCN¥605,100
- Ms. Yuping LiuDeputy General Manager, Director, since 2018CN¥1.3m
- Mr. Guanbo LiuDeputy General ManagerCN¥1.0m
- Mr. Hongfeng ZhangDeputy General ManagerCN¥1.0m
- Mr. Di LiuSecretary of the BoardCN¥555,100
- Mr. Baichun GuoDirector, since 2019CN¥1.0m
- Mr. Zhao ZhaoDirector
- Mr. Xiaoliang HuangIndependent DirectorCN¥120,000
- Ms. Hongxia LiuIndependent DirectorCN¥120,000
- Mr. Ziyang WangIndependent DirectorCN¥120,000
Environmental, social and governance
Scores out of 100, from our data supplier
- Overall
- 0
- Environment
- 0
- Social
- 0
- Governance
- 0
SWOT analysis
AI-generated by our data supplier. Not written or checked by our editors.
Strengths
- E-sports Game segment develops casual chess and card games for global markets.
- Digital Effect Flow segment delivers third-party platform marketing and promotion services.
- Brand Content Flow segment licenses film and television content for network marketing.
Weaknesses
- E-sports Game segment focuses on casual games with limited market expansion potential.
- Digital Effect Flow segment depends on third-party platform partnerships for revenue.
- Brand Content Flow segment faces competition from established film and TV content providers.
Opportunities
- E-sports Game segment can expand into mobile gaming markets with growing demand.
- Digital Effect Flow segment can leverage data traffic industry growth for new partnerships.
- Brand Content Flow segment can explore international film and TV content licensing opportunities.
Threats
- E-sports Game segment faces regulatory challenges in international markets.
- Digital Effect Flow segment risks revenue loss from third-party platform changes.
- Brand Content Flow segment encounters copyright infringement issues in content distribution.
Sources and methodology
- Data on this tab
- Our data supplier
- Chart on the Overview
- TradingView
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