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Arab Esport Federation and Global Esport Resources announce 11 country agreement to consolidate Esport activities

Definitive agreement calls for the creation of an 11 country exclusive HUB for video gaming and Esports

The Arab Esport Federation (AEF) and Global Esport Resources (GER) today announced their partnership agreement signed April 19, 2018. The twenty-five year exclusive agreement calls for GER, a global Esport strategy, planning and execution company, to own, develop and operate on behalf of and in conjunction with AEF, a first ever all-inclusive Esport gaming portal to aggregate and manage the Esport and video gaming activities of the 11 member AEF countries.

The treaty, structured after the Arab Olympic League, creating the Arab Esport Federation consisting of Algeria, Bahrain, Egypt, Jordan, Lebanon, Morocco, Oman, Saudi Arabia, Libya, Tunisia, and United Arab Emirates was signed in June of 2017. Headquartered in Riyadh, AEF is creating a platform to enhance the development of video gaming and Esports in the Arab region and establishing a unified vision and strategy for youth with a global perspective. One of the key objectives of the AEF is to establish regional championships among the Arab youth and to encourage them to participate in international tournaments.

HRH Prince Faisal bin Bandar bin Sultan Al Saud of Saudi Arabia is the President of AEF, Mr. Turki Al Fozan of Saudi Arabia is CEO, Mr. Ahmed Al Shaikh of Tunisia is Vice President and Mr. Ahmed Al-Taher from UAE is the Secretary-General. Riyadh is the headquarters city for the AEF.

“We are very excited to be partnering with GER in this public/private effort to create the first ever single source HUB for all things associated with Esports and video gaming. As Esports moves toward becoming an Olympic sport there is a need for a coming together of the industry with collaboration among countries, to agree to clear rules, rights and duties practiced by organizations, players and publishing companies. With the creation of the HUB we have begun within our Federation to speak with one culturally sensitive voice while creating a vigorous platform for local, regional and international competitions and social interaction. The power of this combined effort gives our youth access to unparalleled opportunities otherwise inaccessible to a single country or individual,” said Federation President HRH Prince Faisal bin Bandar bin Sultan Al Saud.

“To create a single source HUB for AEF’s 300 million people that includes 80 million active gamers is a real honor,” said Tom Smith, GER’s Managing Director. “The shared revenue of the video gaming industry in AEF is estimated at $3 billion for 2017. Consolidating the gaming efforts across the 11 countries provides many unique opportunities for integration and consolidation of gamers, teams, platforms, equipment, streaming and sponsorship efforts. By creating a consolidated single entity AEF is essentially creating a one stop Esport market to rival the US and Europe in scope and revenue.”

The exclusive agreement calls for GER to own, build and operate an all-inclusive digital HUB for all things related to gaming and Esports within the AEF countries. This includes handling all AFE local, national and cross country tournaments, team activities, merchandising, sponsorships, and streaming and media rights. AEF and GER will collaborate to aggregate users within the HUB from all member countries in order to provide a combined audience for gaming development and competitive platforms, chat rooms, training and exclusive product access. The HUB will be the exclusive revenue producing entity for AEF and its member countries. Operations are expected to commence within 60 days.

“This is the Unicorn the industry has needed,” said Jordan Rambis, Business Development Director for GER. “Having a large integrated audience of like-minded gamers across 11 countries sets the stage for new ways of thinking, of monetizing, and of developing the industry. The HUB will allow us to create an ecosystem that can function cohesively to deliver all of a gamer’s online needs: from the social power of Facebook, the merchandising muscle of Steam, the viewing experience of Twitch, to the tournament systems of Battlefy, all connected with gamer profiles to earn rewards and have a seamless gaming experience. We are going to deliver a truly unique integrated system for the passionate gaming audience that is booming in all of these 11 countries.”