China’s Tencent reports first revenue drop as gaming regulations and COVID-19 bite


By Josh Ye
HONG KONG (Reuters) -China’s Tencent Holdings suffered its first ever quarterly sales fall on Wednesday, hurt by a government clampdown on game approvals and playing time as well as COVID-19 lockdowns and a weakening economy that squeezed ad sales. The contraction marks a nadir for the gaming giant and owner of the WeChat messaging platform which has reported double digit growth almost every quarter since it went public in 2004, as Beijing’s crackdown on big tech companies that began in late 2020 puts the brakes on its expansion. Tencent plans to sell all or a bulk of its $24 billion stake in food delivery firm Meituan to placate domestic regulators, Reuters reported on Tuesday. The company said on Wednesday revenue declined 3% to 134 billion yuan ($19.78 billion) for the three months ended June 30 from 138.3 billion yuan a year earlier. It has fallen for two straight quarters and analysts were anticipating the decline.
“During the second quarter, we actively exited non-core businesses, tightened our marketing spending, and trimmed operating expenses,” Ma Huateng, chairman and CEO of Tencent, said.
Net profit attributable to equity holders tumbled 56% to 18.6 billion yuan, below analysts estimate of 25 billion yuan.
China cut key lending rates on Monday to revive demand as data showed a slowdown in July, indicating the world’s second-largest economy is struggling to shake off the second quarter’s hit to growth from strict COVID restrictions.
E-commerce giant Alibaba Group Holding Ltd, reported earlier this month flat quarterly revenue growth for the first time in its history. Tencent has been reducing holdings in portfolio companies partly to appease the Chinese regulators and partly to book its hefty profits on those bets, according to sources. The Shenzhen-based giant has lost nearly 60% of its market value since it peaked in February 2021 following Beijing’s regulatory crackdown to rein in the influence of large internet firm. However the $373 billion company has held onto its crown as China’s most valuable company.
Revenue from online games, Tencent’s big profit driver, decreased both at home and abroad, with each declining by 1%. Tencent has yet to receive a new game license from Chinese regulators after they temporarily halted approvals.
Its social network services reported a 1% increase in revenue as WeChat earned more from its video content.
“In the short term, that may be its biggest growth driver,” Shawn Yang, manager director of Blue Lotus Capital Advisor said, referring to WeChat video revenue.
Tencent reported 18.6 billion yuan ($2.74 billion) in revenue for ads in the second quarter, down by 18%, as advertisers remain cautious with their budgets, but not as bad as some analysts had anticipated, according to Yang.
Revenue growth from the company’s fintech and business services, slowed to 1% to 42.2 billion yuan ($6.22 billion) due to the impact of lockdowns on business activities.
Shares in Prosus NV, Tencent’s largest shareholder, shed 0.54% in Europe.
“Results are quite weak, but an even worse scenario had been priced into the stock price prior to the earnings,” said Charlie Chai, an analyst with 86Research.
($1 = 6.7756 Chinese yuan renminbi)
(Reporting by Josh Ye; editing by Elaine Hardcastle)
Revenue is the total amount of money generated by a company from its business activities, typically from sales of goods and services before any expenses are deducted.
Net profit is the amount of money that remains after all expenses, taxes, and costs have been subtracted from total revenue. It represents the actual profit of a company.
Online games are video games that are played over the internet, allowing users to compete or cooperate with others in real-time.
A game license is a legal authorization granted by regulatory authorities that allows a company to develop, publish, or distribute a video game.
Advertising revenues are the income generated from selling advertising space or time to businesses that want to promote their products or services.
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