Lego buys entertainment centres from Madame Tussauds owner Merlin for $270 million
Published by Global Banking & Finance Review®
Posted on September 24, 2025
2 min readLast updated: January 21, 2026
Published by Global Banking & Finance Review®
Posted on September 24, 2025
2 min readLast updated: January 21, 2026
Lego acquires 29 discovery centres from Merlin for $270M, aiming to enhance brand interaction and expand its global retail presence.
COPENHAGEN (Reuters) -Danish toymaker Lego said on Wednesday it will buy 29 discovery centres from theme park operator Merlin Entertainments in a 200 million pounds ($269.5 million) deal, in line with a strategy to strengthen control over consumer interactions with its brand.
The indoor entertainment venues featuring Lego building zones, creative workshops and retail outlets have around five million visitors per year, the companies said in a joint statement.
"They will be an important addition to our global network of retail stores and allow us to offer fans of all ages even more memorable hands-on brand and shopping experiences," Lego CEO Niels Christiansen said in a statement.
The maker of colourful plastic bricks has expanded its store footprint in recent years, taking the global total to some 1,079 branded stores in 54 markets.
Merlin, which also operates attractions such as the Madame Tussauds wax museums and the London Eye observation wheel, will continue to run 11 Legoland theme parks globally under licence from Lego, the companies said.
Of the discovery centres, 15 are located in North America, seven in Europe, and seven spread across the Asia-Pacific region in China, Japan and Australia.
Lego, founded in Denmark in 1932, derives its name from "leg godt," meaning "play well" in Danish.
($1 = 0.7422 pounds)
(Reporting by Soren Jeppesen and Stine Jacobsen, editing by Terje Solsvik)
An acquisition occurs when one company purchases most or all of another company's shares to gain control. This can help companies expand their operations, enter new markets, or enhance their product offerings.
Retail strategy refers to the plan a business uses to sell its products or services to consumers. This includes decisions about pricing, promotion, distribution, and customer experience.
Consumer perception is how customers view and interpret a brand or product based on their experiences, beliefs, and marketing communications. It significantly influences purchasing decisions.
Global expansion is the process of a company extending its operations into international markets. This strategy aims to increase revenue, market share, and brand recognition worldwide.
Indoor entertainment venues are facilities that provide recreational activities and experiences, often including games, workshops, and themed attractions, designed for family-friendly entertainment.
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