Gaming becoming a mainstream entertainment option increases accessory demand, States Fact.MR
According to Fact.MR, a market research and competitive intelligence provider, the global Wearable Gaming Accessories Market is estimated to reach a valuation of US$ 19.8 billion in 2034 and is expected to grow at a CAGR of 15.7 % during the forecast period of (2024 to 2034).
The youth base of the region, which is technology-oriented, combined with the rising disposable incomes has resulted in the growing adoption of advanced VR Technologies. Meta Quest, which is an all-in-one headset, has been able to capture a great market in countries such as Japan and South Korea while PlayStation VR enjoys the supremacy of Sony’s established gaming empire in the Asian region.
The rise of cloud gaming applications such as Xbox Cloud Gaming and NVIDIA GeForce Now has led to an increase in the popularity of VR headsets for instance Meta Quest and Play Station VR, resulting in an upsurge in the sales of wearables dedicated to gaming. This consequently enhances the immersive gaming experience to even more people speeding up the growth rate of the market.
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Leading Players Driving Innovation in the Wearable Gaming Accessories Market:
The key players in the infant wearable gaming accessories industry include Google Inc.; GoPro Inc.; HTC Corporation; Machina; Microsoft Corporation; Nod Inc.; Oculus VR; Samsung Electronics; Sony Corporation; Thalmic Labs Inc.; Razer Inc.; Vuzix Corporation; Virtuix; Teslasuit; HaptX Inc.; Feelreal Inc.; Tactical Haptics; Magic Leap, Inc.; NeuroSky; Kopin Corporation; Other Market Players.
Wearable Gaming Accessories Market News & Trends:
The global market scenario for wearable gaming accessories is examined, and it is acknowledged that the existence of numerous local and domestic companies has caused it to become fragmented. The market participants have developed a variety of strategies. These tactics include, but are not limited to, growth, joint ventures, acquisitions, and collaboration with other parties. One of the strategies used by top organizations to boost their market awareness is new product creation. More sophisticated wearables for gaming accessories have been created as a result of these advancements.
In August 2024, Sony released "Gaming Virtualizer by 360 Reality Audio," a plug-in for Wise that makes it simple for developers to use 360 Reality Audio technology to generate immersive spatial game audio for headphones.
Samsung expanded its wearable collection with AI-powered health monitoring capabilities in July 2024 with the release of the Galaxy Ring, Galaxy Watch7, and Galaxy Watch Ultra. These gadgets provide sophisticated tracking capabilities and individualized wellness data for all-encompassing health management.
In the newly released study, MR has given comprehensive details regarding the price points of major wearable gaming accessory manufacturers positioned across geographies, sales growth, production capacity, and speculative technological progress.
Key Takeaways from the Wearable Gaming Accessories Market Study:
The global wearable gaming accessories market is projected to grow at 15.7% CAGR and reach US$ 19.8 billion by 2034. The market created an opportunity of US$ 2.6 billion growing at a CAGR of 14.2 % between 2019 to 2023
North America is a prominent region that is estimated to hold a market share of 24.3 % in 2034. Predominating market players include Google Inc, HTC Corporation, Microsoft Corporation, Samsung Electronics and Sony Corporation.
Wearable controllers under accessories type are estimated to grow at a CAGR of 15.8% creating an absolute $ opportunity of US$ 5.4 billion between 2024 and 2034. North America and East Asia are expected to create an absolute $ opportunity of US$ 7.2 billion collectively
“Continuous innovations enhance gaming hardware performance and user experience” says Fact.MR analyst.
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Market Development:
The wearable gaming accessories market across the globe is witnessing significant growth owing to the increasing number of gamers wanting to use such accessories and the rapid technological advancements. With the changing trends in the gaming world, it becomes imperative for firms to have certain realistic targets that would further inform their strategies concerning growth, enhancing market shares and development of new products. These trends among many others are some of the factors responsible for growth in this market.
It is essential to focus on more market growth strategies business activities should seek to market more in those areas which have not been fully exploited. This will especially apply to regions where there is greater access to the internet and an increasing number of mobile game users. Local marketing tactics help capture these new markets easily. Consumers use social networks and communities to connect with the brand and its content more actively.
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More Valuable Insights on Offer:
Fact.MR, in its new offering, presents an unbiased analysis of the global wearable gaming accessories market, presenting historical data for 2019 to 2023 and forecast statistics for 2024 to 2034.
The study reveals essential insights based on the Accessories (Wearable Controllers, Wearable Audio, Wearable Displays, Haptic Feedback Gear, Health Monitoring Devices), Power Source (Rechargeable Battery, Replaceable Battery, Wired ,Hybrid), Gaming Platform Compatibility (PC Gaming, Console Gaming, Mobile Gaming, Cross platform), By End User (Individual Buyers, Institutional Buyers) across major regions of the world (North America, Latin America, Western Europe, Eastern Europe, East Asia, South Asia & Pacific, Middle East & Africa)
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