Good Gaming Inc. Provides Shareholder Updates for the Month of September 2018

Kennett Square, PA, Oct. 10, 2018 — via NEWMEDIAWIRE — Good Gaming Inc. (OTCQB: GMER) (the “Company”) CEO David B. Dorwart is pleased to provide a shareholder update with newsworthy events for the month of September 2018.  

With the month of September now complete, and despite the start of a new school year, we are happy to report our Minecraft division revenue was up over 30% from the previous month. This was primarily due to the overwhelming success of the Skyblock Seasons and Olimpo releases. Additionally, our concurrent players increased significantly. We expect to see these numbers continue to climb as our servers penetrate the European and Latin Minecraft markets.

Good Gaming Inc. also spent a significant amount of time preparing for the first event of our collaboration with Koralis Entertainment Inc. The “Titans At Daytona” event went extremely well and the results will be summarized in another press release which will be distributed within the next several days. This event was the first of several esport showcased tournaments planned by Good Gaming, Inc. and Koralis Entertainment Inc. Collectively, the events will facilitate our vision of being able to broadcast and promote gaming tournaments at world-class venues. The success of our first venue paved the way for us to grow this segment of our business significantly. And, we will continue to provide and demonstrate our abilities and expertise at future showcased events.

As previously announced, the agreement with Viaone Gaming and Koralis Entertainment Inc. provides us with an opportunity to utilize each other’s strengths and grow our businesses. Koralis Entertainment Inc. has developed excellent broadcast capabilities, which when combined with Good Gaming Inc.’s technical, tournament organizational experience and market expertise, makes for a successful symbiotic relationship. We are excited about our collaboration with ViaOne Gaming and Koralis Entertainment Inc. and expect significant achievements in the near future.

Moving forward, we are actively pursuing additional opportunities in other esport revenue producing areas. More specifically, we are looking to exploit broadcast capabilities in order to enhance sponsorships through our exposure on Twitch. We are looking at scaling regional tournaments on a national platform by utilizing multiple stadium venues and speedways for multiple esport gaming tournaments. And, we have identified a substantial growing interest for VR (Virtual Reality) entertainment at our events. These interests open the door to several potential revenue streams for the company. We are confident that by exploiting these opportunities we will ensure our ability to continue with the aggressive scaling of our Company.


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About Good Gaming Inc.:

Good Gaming Inc. is a leading competitive gaming and social network platform targeting over 250 million esports players and participants worldwide who want to communicate with each other, develop strategies, and compete at novice, competitive and professional levels. Good Gaming Inc. has taken a strategic multifaceted approach in the esports industry with products and services ranging from multiple Minecraft servers, a proprietary tournament platform, high school esports leagues and soon-to-come virtual reality centers. The esports industry continues to experience exponential growth going from $500 million to $1.2 billion over the last two years while industry analysts forecast a $5 billion global industry by 2020. Good Gaming Inc. seeks to create and exploit opportunities as the industry allows.

Safe Harbor

This release contains statements that constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements appear in a number of places in this release and include all statements that are not statements of historical fact regarding the intent, belief or current expectations of Good Gaming Inc., its directors or its officers with respect to, among other things: (i) financing plans; (ii) trends affecting its financial condition or results of operations; (iii) growth strategy and operating strategy. The words “may,” “would,” “will,” “expect,” “estimate,” “can,” “believe,” “potential” and similar expressions and variations thereof are intended to identify forward-looking statements. Investors are cautioned that any such forward-looking statements are not guarantees of future performance and involve risks and uncertainties, many of which are beyond Good Gaming Inc.’s ability to control, and that actual results may differ materially from those projected in the forward-looking statements as a result of various factors. More information about the potential factors that could affect the business and financial results is and will be included in Good Gaming Inc.’s filings with the Securities and Exchange Commission.

Public Relations and Shareholder Information:

Joseph M. Vazquez III

Phone: (800) 686-5044

Email: [email protected]

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