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    Home > Research Reports > Edutainment Market Outlook 2021 Pricing Strategy, Industry Latest News, Top Company Analysis, Research Report Analysis and Share by Forecast 2028
    Research Reports

    Edutainment Market Outlook 2021 Pricing Strategy, Industry Latest News, Top Company Analysis, Research Report Analysis and Share by Forecast 2028

    Published by mark itwired

    Posted on October 4, 2021

    4 min read

    Last updated: January 31, 2026

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    Quick Summary

    The Edutainment Market is set to grow from $2,553.0 Mn in 2018 to $11,348.9 Mn by 2028, with a CAGR of 16.1%. Key players include Pororo Parks and Kidzania.

    Edutainment Market 2021: Pricing Strategy & Growth Forecast

    A new informative report titled as “Edutainment Market: Explorative Gaming Type Expected to Witness Robust Growth During the Forecast Period: Global Industry Analysis 2013 – 2017 and Opportunity Assessment 2018 – 2028” provides estimations of the size of the market and share and size of key regional markets during the historical period of 2015 to 2020. The study provides projections of the opportunities and shares, both vis-à-vis value and volume (n units), of various segments in the Edutainment market during the forecast period of 2021 to 2027. The business intelligence study offers readers a granular assessment of key growth dynamics, promising avenues, top key companies Pororo Parks, Kidzania, Plabo, Legoland Discovery Center, CurioCity, Kindercity, Mattel Play! Town, Totter’s Otterville, Kidz Holding S.A.L and Little Explorers and the competitive landscape of the Edutainment market.

    Get Free Sample PDF (including COVID-19 Impact Analysis, full TOC, Tables and Figures) of Edutainment Market Report@ https://www.futuremarketinsights.com/reports/sample/rep-gb-7563

    The global edutainment market size is expected to grow from US$ 2,553.0 Mn in 2018 to US$ 11,348.9 Mn by 2028 at a CAGR of 16.1% in terms of revenue during the forecast period (2018-2028). In this report, the global edutainment market is tracked in terms of value, and is calibrated to obtain the market revenue estimates of edutainment centres.

    Impact of COVID-19 on Edutainment Industry: The industry leaders across varied industrial verticals are spending time and money to study the COVID-19 impact on their businesses and find out ways to fulfil the shifting consumer needs during and post the pandemic scenario. The report offers complete version of the Edutainment market will include the impact of the COVID-19 and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social and technological parameters. It also sheds light on challenges faced by consumers as well as the vendors in Edutainment market.

    Request for Customization @ https://www.futuremarketinsights.com/customization-available/rep-gb-7563

    Market Segmented are as Follows:

    By edutainment by gaming type

    • Interactive
    • Non-interactive
    • Explorative
    • Hybrid Combination

    By edutainment by facility size

    • 5,001 to 10,000 Sq. Ft.
    • 10,001 to 20,000 Sq. Ft.
    • 20,001 to 40,000 Sq. Ft.
    • > 40,000 Sq. Ft.

    By edutainment by revenue source

    • Entry fees & tickets
    • Food & Beverages
    • Merchandising
    • Advertising
    • Others

    By edutainment by visitor demographics

    • Children (0-12)
    • Teenager (13-18)
    • Young Adult (19-25)
    • Adult (25+)

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2021-2030) of the following regions:

    • Asia-Pacific (Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia)
    • Europe (Turkey, Germany, Russia UK, Italy, France, etc.)
    • North America (the United States, Mexico, and Canada.)
    • South America (Brazil etc.)
    • The Middle East and Africa (GCC Countries and Egypt.)

    Buy Complete Report@ https://www.futuremarketinsights.com/checkout/7563

    Table Of Content

    1. Executive Summary
    2. Market Overview
    3. Key Market Trends
    4. Edutainment Market: COVID-19 Outbreak Impact Analysis
    5. Market Structure Analysis
    6. Edutainment Market Demand (in Value or Size in US$ Mn) Analysis 2015–2019 and Forecast, 2020–2028
    7. Market Background
    8. Edutainment Market Analysis 2015–2019 and Forecast 2020–2028, by Service
    9. Edutainment Market Analysis 2015–2019 and Forecast 2020–2028, by Application
    10. Edutainment Market Analysis 2015–2019 and Forecast 2020–2028, by Vertical
    11. Edutainment Market Analysis 2015–2019 and Forecast 2020–2028, by Service Provider
    12. Edutainment Market Analysis 2015–2019 and Forecast 2020–2028, by Region
    13. North America Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    14. Latin America Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    15. Europe Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    16. East Asia Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    17. South Asia & Pacific Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    18. Middle East and Africa Edutainment Market Analysis 2015–2019 and Forecast 2020–2028
    19. Key and Emerging Countries Edutainment Market Analysis
    20. Competition Analysis
    21. Assumptions and Acronyms Used
    22. Research Methodology

    The post Edutainment Market Outlook 2021 Pricing Strategy, Industry Latest News, Top Company Analysis, Research Report Analysis and Share by Forecast 2028 appeared first on Market Research Blog.

    Key Takeaways

    • •The edutainment market is projected to grow significantly by 2028.
    • •Key companies include Pororo Parks and Kidzania.
    • •COVID-19 has impacted market dynamics and consumer needs.
    • •Market segments include gaming type and facility size.
    • •Regional analysis covers Asia-Pacific, Europe, and North America.

    Frequently Asked Questions about Edutainment Market Outlook 2021 Pricing Strategy, Industry Latest News, Top Company Analysis, Research Report Analysis and Share by Forecast 2028

    1What is the main topic?

    The article discusses the growth and forecast of the Edutainment Market from 2021 to 2028.

    2How has COVID-19 impacted the market?

    COVID-19 has shifted consumer needs and impacted market dynamics, prompting industry leaders to adapt.

    3What are the key market segments?

    Key segments include gaming type, facility size, revenue source, and visitor demographics.

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